Category Archives: News

Thinking of teachers (& students): Making Camp Navajo Out of Beta

When we created the beta version of Making Camp Navajo, we were in the middle of a pandemic. Schools wanted more advanced content and we had a game designer and community manager from the Navajo Nation who was able to connect us with some additional cultural experts, so it was a natural next game for us to do.

Like any beta version, it was okay. All of the math instructional content was correct, we had a unit of lessons on ratio and proportion that included playing the game. Still, like any beta version, there were aspects that could be better. We’ve spent lots of time in classrooms ourselves, and we understand that when students can’t work independently, it’s frustrating for them and takes time away from the teacher.

Changes to Make Students’ (and, hence, Teachers’) Lives Easier

TL; DR – we made it a lot less likely that students would need to call over the teacher for help.

  1. Any equivalent ratio is now scored correct. and extra spaces are ignored. The blue corn mush math problems were too easy to get wrong. For one of the problems, if a student answered 2:10 instead of 1:5, it was scored incorrect. Those are equivalent. Also, if a student entered spaces like 1 : 5 it was scored wrong. Why would someone enter it like that? As with many things people do, I have no idea, but I do know it ends with the student calling over the teacher and asking why their answer is wrong.
  2. The default screen size now fits on the smallest Chromebooks. The original screen size was a little bigger than the smallest Chromebooks, which meant the next arrow could be off the screen and the student wouldn’t see it. This resulted in them calling the teacher over who either told the student to scroll down or to zoom out and view the game at 90%.
Smiling African American female teacher standing near whiteboard and looking at schoolgirl raising hand
Photo by Katerina Holmes on Pexels.com
  1. We added LOADS of hints. Every page now has a header with a ? in a button the top right. Clicking on that button will give you a hint on how to solve the problem, whether it is instructions to click the colored “brush” on the right and then click the square on the “rug”, an equation to use to solve a problem for milk replacer ratio or to click the corn borers to squash them.
  2. The question applying the ratio of water to milk replacer has a random number of lambs, so it isn’t always the same problem.
  3. A hundred little changes that add up – whether it was the title not quite centered, adding wiggly corn borers to pages where these pests are discussed or an extra few pixels of padding around the score box, players don’t notice these changes individually, but they come together to make a game look more professional, and more like something students want to play.

You can learn more about Making Camp Navajo here – or just go here to play the game.

No code, no problem: 7 Gen Blocks EDU

Creating opportunities through breaking down barriers in educational game development

We started 7 Generation Games because we believed kids deserved better. We built better learning games and got better results: better academic outcomes, better engagement and better representation (both games and classroom curriculum). Over time, our mission has stayed the same, but the way we’re approaching that has evolved, or – to use a gaming term – leveled up.

A selection of the games we’ve made.

As of this blog, we’ve made 34 games – with five more in the works – collaborating with more than two dozen partners (from tribal nations to nonprofits to publishers), creating games for students who too many other game companies fail to serve, from English-language learners to rural communities to Indigenous youth. By the end of the year, we expect that total number of games to be at or approaching 50. In doing so, we’ve served hundreds of thousands of kids.

That’s a lot of apps and a lot of kids. To put that in perspective, it’s the equivalent of developing two tablet screens’ worth of games and serving three to four NFL stadiums’ worth of kids.

In the process, we built our own educational game development platform to streamline production and keep down costs.

But even then, we knew that we alone could not create games reflective of every community. Being able to create more games is important because no single game can effectively address educational outcomes across diverse populations. As much as people want to claim that their learning app or tool or software is the magic solution to all struggles for all students in education, there is no universal fix.

Last fall, we rolled out a low-code version of that platform for organizations to try to make educational game development more accessible. We adapted our platform to enable publishers, non-profits, tribes to create educational games using blocks of code that could be edited and virtually snapped together, reducing obstacles to game development by making it possible for entry-level programmers to create quality games.

7 Gen Blocks Low-Code Platform

However, we realized that to truly be accessible we needed to take our work a step further. We needed to make it possible for anyone who wanted to create educational games regardless of programming ability to be able to do so.

7 Gen Blocks EDU is that tool.

It’s a no-code version of our 7 Gen Blocks platform that integrates the best practices we’ve learned (around gaming and digital instruction), enabling educational content to be turned into games, customizable to different cultures, languages and student realities, without needing to code.

7 Gen Blocks EDU No-Code Tool

By building an easy-to-use development platform that doesn’t require coding skills, we’re not simply creating games that reflect communities, we’re empowering communities to control their own narratives and create their own games. 

That representation and reflection matters. We at 7 Generation Games know it because we have lived it.

One of the things that I am most proud of when I look back at what we’ve built at 7 Generation Games is not the games we’ve created (although those are awesome), but the opportunities – and not just for the students who play them.

I look at the team we currently have. I think about the number of talented young professionals we’ve been able to help launch their careers as their first job or internship and proudly watch them go on to organizations from NASA’s JPL to Unity to LinkedIn. Throughout the course of our company history, our staff has always been overwhelming (70-80 percent) Black, Indigenous or Latino. More often than not, our team members have been first-generation college students and/or English-language learners. So when we talk about creating for historically marginalized communities, we’re not building for “those” communities, we are building for OUR communities.

Some of our amazing team, past and present

We are testaments to the transformative impact STEM education has had on our lives, and it shapes the work we do.

I believe it is our responsibility not merely to leave the ladder down for the next generation, but to build them stairs.

I’m under no illusions that 7 Gen Blocks EDU is that full staircase, but I do believe it’s another step in making that happen.

7 Gen Blocks EDU is currently in the MVP stage (that’s the technical terms for a functional, but not polished draft form). We expect to move it into beta this summer and hope to have public-facing version of the platform available by the end of this year. 

7 Gen Blocks : Coding as Arithmetic is to Algebra

Wow! So I just found out the Miller’s Analogies Test was discontinued. If you don’t know, it was at one time used for admission to graduate school and societies like Mensa where people sit around and feel smug about their IQ scores. It has questions like :

Intelligent : dunce :: _____ : clown
Oklahoma : Nebraska :: Oregon : _____

In remembrance, I thought I’d start this blog with an analogy. I’m often asked to speak to middle school students during the week that Los Angeles Unified School District has them studying careers. I get it, the district is 74% Latino/ Hispanic and we are all concerned about students’ achievement in STEM so what better person to bring in than a Latina with a Ph.D. specializing in Applied Statistics who co-founded a software company.

One day, a student raised his hand and asked me:

“They say we’re going to be learning algebra next year. I keep hearing about algebra but I don’t know what that is. How is that different from the math we have been learning up until now?”

Very intelligent student in Los Angeles

I said, “The math you’ve been learning until now lets you add a single problem. If you learn 3 x 9 = 27 then you know how to solve that one problem. You’ll learn that division is multiplication in reverse, so you can check your answer by 27 ÷ 3 = 9. In algebra, you will learn how to solve TYPES of problems.

Let’s say that I’m buying two different things, maybe corn tortillas and flour tortillas, because what weirdo doesn’t like tortillas? If they cost the same, that’s one type of problem and I can represent it like this – p*(f + c) – where p = the price of a pack of tortillas, f = the number of packs of flour tortillas I want to buy and c = the number of packs of corn tortillas. Here is the cool thing – ANY TIME you have two different things that have the same price, you can solve the problem like that.

Now, let’s say you were looking at buying queso (cheese) and tortillas, because everyone likes quesadillas, right? Now, a pound of cheese doesn’t cost the same as a pack of tortillas. Let’s say I’m buying one pound of Cacique cheese for $4 a pound and I can make 20 quesadillas with that and tortillas cost $3 and come 10 to a pack.

So, the equation is 4(1) + 3(20/10) . Here is the coolest thing – any time you have a problem where you have two things with different prices and you need different amounts, and one of the things is sold in a group or pack, you can use this equation to solve that problem.”

Did I use making tortillas to explain algebra? Yes, yes, I did. As my lovely daughter, Ronda, says, Don’t tell me how to live my life.

Of course, shortly after she said that, she ended up in the ring at Lucha Libre and one of my homies from back in the day was ready to fight security, but that’s a story from another day.

Anyway, my point, and I do have one, is that 7 Gen Blocks, the new low-code and no-code game builders we are working on is very much like that.

How exactly is 7 Gen Blocks: Coding like Arithmetic : Algebra ?

Oh, I am so glad you asked that! Why, it’s just like when I would be giving those presentations for a federal agency who will remain nameless that gave us 10 minutes to present and 5 minutes for questions when I planted friends in the audience who asked questions to elicit information I didn’t have time to get to in my presentation. Oh, wait, that never happened. That was a false rumor spread by my enemies, if I had any enemies, which I don’t, of course.

Anyway, to answer your question … an educational game may have a question like the one below, which was in our beta version of Making Camp Navajo. We had a specific question asking the ratio of milk replacer to water when bottle feeding lambs. It will also have a specific hint that pops up when you click the question mark at the top of the screen.

When we make it into a block, not only can we insert a variety of numbers for the problem, say, any number between 2 and 20, but we can also make it possible for you to change the text, so instead of water to milk replacer to feed lambs, it can be water to cornmeal to make blue corn mush, or pounds of cheese to packages of tortillas. At the same time, the hint will be changed automatically, so, instead of showing “2/5 = 4/x Enter the value for x”, it will show the numbers you used in your problem.

So, we have moved from a specific problem in a game to a sort of “equation” where you plug in the values for problem text, numbers (or a range of numbers) and hint, and the new screens are automatically created for you. If you want an image, like my lovely carton of milk replacer, you can give the link to any image, too.

So, there you go 7 Gen Blocks: Coding :: Algebra: Arithmetic

Stay tuned for other major improvements to Making Camp Navajo. The new update will be out within a week and I guarantee you’ll find a lot to like.

baking, cake fail

Warm-up Games and a Math-in-Music Lesson

Over the past few years, we have interviewed hundreds of teachers, principals, after-school staff and other experts in education – 100% cited maintaining student attention as a challenge. Across the classes we observed and teachers we interviewed, from Title I schools, from 15-50% of students were not turning in their work. 

To help catch student attention, either at the beginning of a lesson, or to apply a concept as attention starts to wane, we’re building a series of “Warm-up Games” that can be played on a Chromebook.

Our first five warm-up games all take less than 10 minutes, from beginning to end. These include games in Spanish and English, cross-curricular games with math and music or science and a game to teach history and music vocabulary.

Bake-a-palooza – Dividing unit fractions by integer – PLAY GAME

Bake-a-palooza Español – Spanish version of Bake-a-palooza – PLAY GAME

Minnesota Turtles – Concepts of indigenous and endangered species and converting fractions to decimals. – PLAY GAME

All That Math Jazz – Jazz history and using ratios. – PLAY GAME

All That Jazz Music – Jazz history and music vocabulary – PLAY GAME

Wondering How You’d Use These Games?

Check out one option in the All that Math Jazz lesson by Isabel Bozada-Jones of Ohio. Like Isabel, we’ve often found that students are more interested in math when they can see its application to other subjects.

Our game catalog is growing – and still free

Like us, you’ve probably seen a lot of grant-funded programs disappear once the grant ended. We’re proud to say that, through a combination of public and private funding, we’ve gone from 10 Chromebook games at the end of the Growing Math project to 17 today. You can find the list, math and other content taught and links to play here

Within the next few months, we’ll have at least two more warm-up games and two longer games released, one of which is bilingual in Spanish and English. 

Thanks to the SciTech Minnesota program, we’ve been able to add two software developer interns. Thanks to the Center for Economic Inclusion, we’ve been able to hire a Business Development Specialist, freeing up AnnMaria’s time to focus on software development. What this means for you is that a couple of the games that have been in beta will have their final (fingers-crossed) bug-free release, and every game in our catalog will be receiving an update over the next several months.

We Love to Hear from You

As always, we are happy to hear feedback on our games, bugs (gasp), suggested enhancements, lesson ideas or just good jokes.

You can follow us on Instagram @7gengames , find us on LinkedIn or Facebook.

NIEA is Coming Up!

It’s that time of the year. No, not spooky season, although, we do like that time of the year as well. One of our favorite events that we like attending, and have attended in the past, is coming up. Next week is the 54th Annual NIEA Convention & Trade Show! This year’s NIEA Convention & Trade Show will be held at the Convention Center in Albuquerque, New Mexico from October 18-21, 2023. 7 Generation Games will be there! Be sure to catch AnnMaria at NIEA this year at the convention and then for her presentation on October 21st. – details below. We hope to see you in Albuquerque!

AnnMaria’s Presentation Details:
“Teaching Indigenous languages through educational game design”
Saturday, October 21, 2023
9:00 – 10:15 AM (Workshop Session J)

What I discovered on the Bozeman Trail

I’m the first to admit that my history education has been lacking, with my last history course being in the eighth grade. Since I skipped a couple years of school and entered college at 16, I didn’t even take the mandatory U.S. history course that everyone is supposed to have in high school.

All my life, I have been a “math person”. I’ve taught math from middle school through doctoral programs. What history I learned was mostly with working with our cultural consultants on games like Making Camp Lakota, Making Camp Dakota, Making Camp Navajo or Forgotten Trail.

As a developer on Bozeman Trail, a game designed to teach middle school history, I was, for the first time, exposed to some new perspectives.

sunset on Standing Rock

From an Indigenous perspective, history can pretty much be summed up as,

“We were living here and these people came in with guns, took our land, forced us on these reservations and sent our kids to boarding school.”

When I thought about it at all, which was admittedly, not often, my opinion was, wow, those colonists were really awful people.

People moved out west for “a better life.” I never asked, “Better than what?”

In eighth grade, back in the 20th century, I learned about railroad barons and the Homestead Act. People moved out west for “a better life.” I never asked, “Better than what?” and the question never came up.

Playing through the Bozeman Trail, I learned about the Irish immigrants who built the railroad. They didn’t come out west because they wanted to steal Lakota lands. They came because it beat starving back home. Does that make it right? No, but it is certainly a different perspective that I had never considered.

Chinese immigrants that built the railroad, too, had even worse conditions than the Irish. The game does not have a lot of the Chinese immigrant experience – it’s just one game, after all – but it had enough to make me want to learn more.

Life was hard for the Shoshone, Arapaho, Lakota and everyone else

If you were a child, a woman or a freed slave, you had even fewer opportunities and harsher conditions than the men working on the railroad. Children didn’t ride in wagons, unless they were very young. They walked. Deaths from disease and accidents were rampant. If your child got sick and died, you just went on. What else could you do?

Bozeman Trail gives an unvarnished look at the way the U.S. government broke treaties with the tribes. There is some background on the Panic of 1873. People lost all their savings. Banks were collapsing. There were no jobs. If you were lucky enough to have a job in the army and didn’t want to go fight the Indigenous people, you’d be thrown in the stockade.

Did that make it okay to go in and steal the gold from the Black Hills almost as soon as the ink was dry on the treaty that says the Great Sioux Nation are the owners of the Black Hills, forever? Did any of this justify moving the Shoshone, Arapaho and Lakota people to smaller and smaller parcels of land and forcing them at gunpoint to comply? No, of course not.

Personally, Bozeman Trail Reminded Me of Immigrants Today

When I see the news on immigrants getting off buses in New York City or Los Angeles from Texas, I don’t see them as people coming here to steal my job. I understand that it takes a lot for someone to pack up and leave everything they know.

Before Bozeman Trail, I’d assumed that the American west was settled by adventurers, young men who came out to make their fortune. I’m sure there was some of that. The perspective from the Bozeman Trail game, though, was many people were just trying to survive or thrive and they had found that impossible where they were.

gold medal

Students Pick their Favorite Lessons

Did you ever wonder what your students thought about your lessons?

During the summer, we were fortunate to have six students from Minneapolis review our lessons. Our reviewers included one third-grade student, one sixth-grade student , one student entering ninth grade, two entering tenth grade and one entering eleventh grade. Why did we include high school students? Because they have been in middle and elementary school much more recently than us, and they were better able to express their opinions than the younger students. Plus, as anyone who has taught grades six through ten knows, they do NOT feel the obligation to tell you what you want to hear!

And the winners are …..

Third Grade

Introducing fractions –  This was my favorite because I like how it starts the kids off easy and explains to them what fractions are.

Introduction to Lakota/Dakota Oral Histories & Storytelling – third grade social studies and this was a good subject also i looked at the presentation it was great and i think kids will be interested 

(Yes, our office has a swing out front. Doesn’t yours?)

Fourth Grade

Ojibwe Clans and Migration – I like how it teaches the kids how to understand the relationship between human populations and the physical world. (Note that a bilingual version of this lesson is also available in Spanish and English here. )

Fifth Grade

Figurative language & poetry – It’s cool how they demonstrate understanding of figurative language, word relationships and nuances in word meanings.

Introducing idioms – The reading and the video were both good. For fourth and fifth grade, that is a good subject to learn about so I think the lesson was something I would have liked in that grade.

Decimals, epidemics and fly vomit – I liked the presentation and the activity was fun. I thought the video was boring and I’d like the teacher to tell us a few facts about flies instead. I hate flies.

Sixth Grade

Making a Calendar with PowerPoint – it was a good video and a good lesson to learn. I like the background noise. The only suggestion I have is for a little more detail on different things you can do with PowerPoint when making a calendar.

Teach ratio with Math Snacks – It was a good lesson in  sixth grade mathematics. I really like how they broke it down for the children to understand and it was a nice video also.

After the funding is gone: We’re still here

Anyone who has worked in marginalized communities, especially in schools, is very familiar with the grant cycle. Something is funded, people are hired, everyone gets excited, progress is made and then the grant ends. What then? Too often, it is off to the new project and all the training, materials and efforts go to waste. With tens of thousands of students using Growing Math software, we couldn’t let that happen.

The Updates Happening Behind the Scenes

As part of the Growing Math project, we received evaluations from teachers of what they wanted improved and what was working. An issue mentioned many times was graphics. Students were using the games and videos on their phones at home and, with all of the different phone sizes, the text was not always large enough, or an image might overlap with text. This occurred mostly with the first games we had developed, when some of these smaller screen sizes didn’t exist or certainly were not being used by children in elementary school. (Remember when fifth-graders didn’t have phones?)

In the last month, we put a new version of Making Camp Ojibwe in the Play Store and the App Store and updated Making Camp Bilingual on the web. A new mobile version of Making Camp Bilingual and a web update of Making Camp Ojibwe will be out by the end of April. We are updating games in the order of the number of users, but our goal is to have an updated version of every game by the end of the year.

The maintenance you don’t see

Have you ever tried to download software or gone to a website for resources and it’s no longer there?

Think of software maintenance like a car. If you don’t change your oil or get new tires, your car will run for a while but eventually, it’s going to break down.

It’s not just that new screen sizes come out or new devices, like tablets. Software requirements also change. A few years ago, browsers started blocking autoplay. We get it, that’s annoying but that also meant when you went to one of our pages where a video automatically played, teaching about, say, the Ojibwe migration, that video no longer played. We made the needed changes BEFORE Chrome started blocking autoplay, so students could keep playing the games.

Without getting into the technical details, I’ll just say that behind the scenes changes are happening all the time. Either we think of a way to make the game load faster, or the powers-that-be decide that certain functions or features will no longer be supported and if we don’t change our code, it will eventually stop working.

New resources are coming …

We know educators are tired of having to come up with completely new lesson plans to incorporate the latest new, shiny thing rather than receiving support to build on what works. We do have three new games under development, one of which will be available very soon. We will get back to publishing new lessons and new units. First, though, we are making sure that what you have already included in your lesson plans stays up and running.

AnnMaria De Mars

March 16, 2023

Growing Math Continues with Foundation Support

What happens after grant funding ends? We’ve seen it happen time and time again on reservations and other under-served communities – a project starts, staff get trained, materials are developed, students are learning and engaged – and then the funding ends. Over two years, Growing Math training was attended by 1,375 teachers from 327 schools. Nearly 35,000 students used the online resources and almost 13,000 more had resources downloaded to be used offline.

We didn’t just look at the database, we also went out and visited classrooms, interviewed teachers in person, on zoom and read many, many pages of reviews from teachers. One of my favorite comments, to which I think many of us can relate

I really enjoy the program and what I have utilized with it these last two months. This is on me to not have used more because I know I could, but it is just a timing thing t… I enjoy the language and learning the culture of the games/lessons. … I have not used any reports and would like to do so, but it goes back to the time. I am a first year teacher in 6th grade teaching all the subjects, so my time is limited, if I want to sleep.

— A first-year teacher

An unanticipated result when we began the project was how much special education teachers would use Growing Math to provide individualized instruction for teachers. That became a request (because teachers are too polite to demand) from the very beginning and we have been adding suggestions for accommodations for students with learning differences, as time allows.

What do you do with a community built with grant funding when the funding ends?

I am sure you have guessed the answer by the title. As an educator, I am sure you learned those tricks about reading the title, skimming the headings and now here we are.

We have partnered with the Strong Mind Strong Body Foundation to continue providing lesson plans integrating Indigenous culture, mathematics and agricultural science. The Growing Math site and asynchronous training is here to stay and planning to grow. Stay tuned for much more to come.