# 10-Minute Multiplication Practice with Ojibwe History

## 📖Standards

CCSS. Math 3OA.A.4 Determine the unknown whole number in a multiplication or division equation relating three whole numbers.

CCSS.MATH.CONTENT.3.OA.C.7– Fluently multiply and divide within 100

NCSS The study of people, places, and environments enables us to understand the relationship between human populations and the physical world.

10 minutes

## 📲Technology Required

Computer/tablet with internet access for reporting student assessment data from Making Camp.

## 📃Summary

Ojibwe History Integrated with Math If your students are like most people, you’re having a hard time getting them to focus. Each of these three activities only takes a few minutes and teaches Native American history or multiplication. These 10-minute lessons can be done as stand-alone activities at the beginning or end of a class to raise student engagement, or the three in this unit can be combined for a single 30-45 minute lesson.

## 📚Lesson

### Activity 1

#### Matching Multiplication

Step 1: Have students open Making Camp Premium. If you need more detailed instructions on how to access Making Camp Premium, student usernames and logging in, please go to this lesson plan

Step 2: If students are playing the game for the very first time, they will watch the two introductory videos that talk about Native Americans and how to play the game (5 minutes). Then you will see the Making Camp choice screen.

Step 3: Have students click the NUMBERS box to view the six math challenges. You can press the round, green button at the bottom left with white squares to return to the choice screen at any time.

Step 4: Have students click on the top left box (with cards) to play a memory game. In this game, you match multiplication problems with their answers. You may assign this activity for 5 minutes of multiplication drills.

### Activity 2

#### The Multiplication Dog

Step 1: Have students click on the icon with the dog.

• This lesson opens with a paragraph explaining that some tribes used dogs to haul heavy loads, using a type of sled called a travois. The player then has the opportunity to earn a dog and items for their dog in the game by answering multiplication problems. The game resets when it is finished, and also takes about 5 minutes.

### Activity 3

#### Reaping the Rewards of Math Practice at the Wigwam

The player should now have enough points to get a wigwam and at least two items to supply their wigwam.

Step 1: Click on the wigwam icon on the bottom left. This will play a video on how a wigwam was built, followed by a second video that briefly discusses that trading existed between and within tribes long before the settlers came.

Step 2: The player then has an option to trade points for items for their wigwam.

Clicking on the wigwam in the lower left corner will bring the player to their wigwam. Purchased items appear here for decoration and interaction.

• Clicking on an item brings up a text box with information on how that item was used or obtained by the Ojibwe people.
• Some items also perform actions when clicked. For example, the parfleche opens to show pemmican inside; when clicked, the dog walks across the wigwam.

## Assessment

Making Camp Premium offers Data and Reports for teachers to access after students are finished playing.

## State Standards

Minnesota History Substrand 2, Standard 3. Historical events have multiple causes and can lead to varied and unintended outcomes.

### Related: 10-Minute Multiplication Practice with Ojibwe History (Bilingual English & Spanish)

The lesson above has a companion lesson for English Learners. 10-Minute Multiplication Practice with Ojibwe History (Bilingual English & Spanish) is the same lesson from above but provides the resources in English and Spanish, featuring Making Camp Bilingual.

## 📖Standards

CCSS.ELA-LITERACY.W.3.1
Write opinion pieces on topics or texts, supporting a point of view with reasons.

CCSS.ELA-LITERACY.W.3.2
Write informative/explanatory texts to examine a topic and convey ideas and information clearly.

## 📃Summary

This English language arts and agriculture lesson consists of two short activities that teach students in Grades 3-4 about sheep using an online ebook and flashcards about domestic sheep. The lesson ends with a formative assessment writing activity consisting of either an informational writing prompt or an opinion one.

30 minutes

## 📲Technology Required

Access to computer or tablet for remote learning. Printing out cards for your students is best for this lesson.

## 📚Lesson

### Activity 1: Use flash cards to learn vocabulary

The sheep flash cards below can be used to pre-teach the vocabulary found in the All About Sheep book for 8-10 minutes.

### Activity 2

• Click the link to access the ebook on Book Creator: All About Sheep.
• Students may read the book on their own or alternatively, listen to it.
• This can take 5-10 minutes.

## Assessment

Have students complete a writing prompt about what they learned after reading All About Sheep. This can take about 10-15 minutes. You can choose from the following writing activities.

1. Opinion Writing Prompts
• My favorite part of being a shepherd would be…
• If I had wool, I would make…
• If I could feed a sheep a snack, I would feed it…

2. Informational Writing Prompts

• Reflect: Why are sheep important to us? What resources do they give us?
• Reflect: Why do sheep need a shepherd?
• Synthesize (Going beyond the text.): Why might it be important to put colorful markings on a ewe and her lamb?

3. Book Review