## 10-Minute Multiplication Practice with Ojibwe History

## Standards

CCSS. **Math 3OA.A.4** Determine the unknown whole number in a multiplication or division equation relating three whole numbers.

**CCSS.MATH.CONTENT.3.OA.C.7**– Fluently multiply and divide within 100

**NCSS** The study of people, places, and environments enables us to understand the relationship between human populations and the physical world.

## Time Required

10 minutes

## Technology Required

Computer/tablet with internet access for reporting student assessment data from Making Camp.

## Summary

**Ojibwe History Integrated with Math** If your students are like most people, you’re having a hard time getting them to focus. Each of these three activities only takes a few minutes and teaches Native American history or multiplication. These 10-minute lessons can be done as stand-alone activities at the beginning or end of a class to raise student engagement, or the three in this unit can be combined for a single 30-45 minute lesson.

## Lesson

**Activity 1**

**Matching Multiplication**

**Step 1:** Have students open Making Camp Premium. If you need more detailed instructions on how to access Making Camp Premium, student usernames and logging in, please go to this lesson plan.

**Step 2:** If students are playing the game for the very first time, they will watch the two introductory videos that talk about Native Americans and how to play the game (5 minutes). Then you will see the Making Camp choice screen.

**Step 3:** Have students click the **NUMBERS** box to view the six math challenges. You can press the round, green button at the bottom left with white squares to return to the choice screen at any time.

**Step 4:** Have students click on the top left box (with cards) to play a memory game. In this game, you match multiplication problems with their answers. You may assign this activity for 5 minutes of multiplication drills.

**Activity 2**

**The Multiplication Dog**

**Step 1:** Have students click on the icon with the dog.

- This lesson opens with a paragraph explaining that some tribes used dogs to haul heavy loads, using a type of sled called a travois. The player then has the opportunity to earn a dog and items for their dog in the game by answering multiplication problems. The game resets when it is finished, and also takes about 5 minutes.

**Activity 3**

#### Reaping the Rewards of Math Practice at the Wigwam

The player should now have enough points to get a wigwam and at least two items to supply their wigwam.

**Step 1:** Click on the wigwam icon on the bottom left. This will play a video on how a wigwam was built, followed by a second video that briefly discusses that trading existed between and within tribes long before the settlers came.

**Step 2:** The player then has an option to trade points for items for their wigwam.

**Clicking on the wigwam in the lower left corner will bring the player to their wigwam. Purchased items appear here for decoration and interaction.**

- Clicking on an item brings up a text box with information on how that item was used or obtained by the Ojibwe people.

- Some items also perform actions when clicked. For example, the parfleche opens to show pemmican inside; when clicked, the dog walks across the wigwam.

## Assessment

Making Camp Premium offers Data and Reports for teachers to access after students are finished playing. If you are remote teaching students experiencing low internet connectivity, remind students to connect their device to an internet hotspot when they get a chance so that the game app can download updates and transmit score data for you to view.

## State Standards

**Minnesota History Substrand 2, Standard 3. **Historical events have multiple causes and can lead to varied and unintended outcomes.