NCSS theme – The study of people, places, and environments enables us to understand the relationship between human populations and the physical world.

Minnesota State Standard – History Sub-strand 4, Standard 15 “North America was populated by indigenous nations that had developed a wide range of social structures, political systems, and economic activities, and whose expansive trade networks extended across the continent.”

Time

40 minutes

Technology needed

Internet connection on a PC or Chromebook laptop, tablet, or phone.

Summary

This Ojibwe clan lesson for Grade 3 is focused on Ojibwe culture. Students learn where people and places are located and why they are there. They will become familiar with the causes, patterns and effects of Ojibwe settlement and migration. They will learn of the different population centers in Ojibwe society and investigate the impact of human activities on the environment.

Lesson

The downloadable Google Slides presentation is available here. This has a digestible summary of the Ojibwe migration, and why and how it happened. The Ojibwe clans are introduced as well as the new lifestyles that the Ojibwe adopted after they migrated to the Great Lakes area and Ontario, Canada.

Game

Making Camp Premium can reinforce clans and culture studies using the Life section.

Select the LIFE button from the main choice screen.

From the LIFE choices, click on the box in the middle of the bottom row, the one with the four people, and watch the video about Ojibwe social structure. Answer the questions that follow the video.

Next, select the box on the bottom right. Watch the overview video on clans and totems. Answer the questions.

Students can also click on each individual clan totem icon to learn more about each Ojibwe clan and answer a question about each of them to earn points.

Return to the wigwam and trade with the points earned in this lesson.

Alternatively, students may also play Forgotten Trail, which is an adventure game that homes in on the Ojibwe migration. Two kids in the game retrace the Ojibwe migration on their own and learn more about Ojibwe history along the way.

Assessment

Teachers will be able to view student reports for Making Camp Premium to view how many modules students completed in the LIFE section and their scores for each one.

This cross-curricular lesson includes activities and instruction in agricultural science and math. Students begin by watching a video and learning about pig farms. After making their own pig barn, they watch two short videos about solving math problems. This information is then applied to solve problems during a presentation on math around the pig farm. Students end playing one of the Making Camp games to reinforce skills and knowledge.

Technology Required

If teaching in person, the teacher will need a computer and projector or smart board to show the videos, or students can be given the links to watch on their own devices. Students will need a PC, Mac or Chromebook or tablet. Making Camp Premium, Making Camp Lakota and Making Dakota are all playable on any web browser on those devices.

Lesson

This lesson starts with resources from National Ag in the Classroom

Virtual tour of pig farms

Make a Pig Barn

This activity requires a few supplies but it is probably things you have lying around and your students will probably enjoy it.

Business-size envelopes, 4 per group

Paper towel, 1 per group

Scissors

Scotch tape

OPTIONAL

Markers

Toilet paper rolls, 2 per group

Drinking straws, 2 per group (cut into 8 equal pieces)

8.5″ x 11″ white paper, 1 per group (cut in half)

Extra paper for making fencing, pipes, feed troughs, etc. (optional)

Instructions

Use the following instructions to model for the students how to create the barn:

Barn: Cut an oval hole in one envelope, making a large side window for the barn. This window provides the proper ventilation for the pigs.

Cut the paper towel in half and tape it onto the top of the window for the curtain.

Cut another envelope in half for the ends of the barn.

Tape the ends of the barn to the “sides of the barn” envelopes, one of which has the hole for the window and paper towel curtain, so that you have four sides, or a rectangle.

Use the final envelope to create a roof by creasing it in half lengthwise and attaching it with tape to the top of the rectangle.

Food Storage: Tape four straws, or legs, to each toilet paper roll so that the structures will stand on the legs.

Use a half piece of paper, and make a cone shape by twisting and taping the ends. Tape the cone shape on the end of the toilet paper roll without the straw legs.

Use the other half piece of paper to make another smaller cone shape and tape it between the straw legs on the other end of the toilet paper roll.

If you’d like, you or your students can watch the instructions here. You can also assign this video for students learning at home to watch so they know how to make the barn. The plus is that just about every house will have every single one of these items except possibly the straws.

Optional additional science and language arts content

This link to the National Ag in the Classroom lesson has more information on pigs and pig farming, including some of the vocabulary used in the math lesson as well as a discussion of the ways farmers care for animals. I highly recommend checking it out.

Watch a video on operations key words

Trust me, this does come back to pig farming!

Students watch this video on operations keywords. This two-minute video has been watched over 14,000 times, which gives some indication of how useful students and teacher find the concept of looking at the words in a problem to decide which operation to use.

Watch a video on problem-solving – Start at the end

This 3 1/2 minute video explains that the end of the word problem is where you usually will find the question you are expected to solve. It includes one easy and one harder example, as well as a couple of useful tips.

Give a presentation

This 34-slide deck on problem-solving reinforces the information in the two math videos and gives students three problems of increasing difficulty where they have to start at the end, all centered around Laura’s pig farm.

Play a game

Now that students have been introduced to problem-solving with multiplication and division word problems, it’s time to play a game and reinforce those skills. Which game depends on what you feel your students need most. There is overlap among the games as each includes some review.

Making Camp Premium – focuses primarily on multiplication of one- and two-digit numbers. Also includes division with one-digit divisors. The content is taught in the context of Ojibwe history and culture.

Making Camp Lakota – focuses primarily on division with one-digit divisors. Also includes multiplication of one- and two-digit numbers. The content is taught in the context of Lakota history and culture.

Making Camp Dakota – focuses primarily on division of three-digit numbers with one- and two-digit divisors. Also includes multiplication of one- and two-digit numbers and division with one-digit divisors. The content is taught in the context of Lakota history and culture.

Assessment

Assessments are built into the presentation, as teachers can have students submit their answers in writing or in a Google chat prior to giving the answers during the presentation. Teachers can also see which standards students have attempted and how many problems they have answered correctly in the Making Camp teacher reports.

As the title suggests, this lesson introduces students to two other problme-solving strategies. They watch a video on visualization, then solve a problem that asks them to visualize. After watching a video on building a model, students build and/or draw their own model of a multiplication problem or property.

CCSS.ELA-LITERACY.L.3.5 Demonstrate understanding of figurative language, word relationships and nuances in word meanings. CCSS.ELA-LITERACY.L.4.5.B Recognize and explain the meaning of common idioms, adages, and proverbs.

Time Required

45 minutes

Technology Required

Students must have access to laptops, desktop computers, or tablets with an internet connection if they are playing Making Camp Premium in a web browser. Teachers need a projector with a laptop to present the slideshow.

Summary

This idioms lesson for Grades 3-4 begins with a presentation, popular song about idioms, a list of animal idioms, two video games, and an idioms matching activity. Also enclosed is a book list for Grades 1-4 about idioms.

Note: This lesson can include the Idioms Book Activity (which needs paper, coloring tools, and some preparation time for booklet assembly).

Lesson

The lesson slideshow, Animal Idioms, begins with a song video about idioms and then a short warm-up using three idioms. The answers to the warm-up are provided. Students will gain more understanding of how some idioms can have the same meaning.

Match the Idioms: Students can work together in groups, pairs, or individually for the Match the Idioms formative assessment activity with manipulatives. The answer key for the two sets (20 in all) is provided here. Distribute a copy of the Slides file and review the answers with them later, using the answer key.

Use idioms in a creative writing activity: If you are remote or in class, students can pick some animal idioms from the Match the Idioms answer key to use in sentences, a short story, or a poem using their chosen idioms.

Assessment

Students can choose their favorite idioms to illustrate in their Idiom Book, which they can make themselves, for assessment. This activity is great for in-class activity as the materials are easily accessible, but can be done remotely as well.

For formative/summative assessment, have students play Making Camp Premium idioms mini games so their game progress will be recorded and accessed from your teacher reports dashboard.

Game

Students will play the Words section of the Making Camp Premium from our selection of Growing Math games. The Words section features four minigames that focus only on idioms. If they are remote, students may use their phone or tablet app or play using the web browser game link on a desktop computer. You will be able to monitor the student answers from your teacher reports account. This will also inform you if the students have participated in practicing using the video games.

Enclosed in the slides is another link to a web browser game about idioms offered from a standards-aligned website. You won’t be able to monitor the students on it, but it can be used as another potential resource for idioms practice.

CCSS.MATH.CONTENT.3.NF.A.2 Understand a fraction as a number on the number line; represent fractions on a number line diagram.

CCSS.MATH.CONTENT.3.NF.A.2.A Represent a fraction 1/b on a number line diagram by defining the interval from 0 to 1 as the whole and partitioning it into b equal parts. Recognize that each part has size 1/b and that the endpoint of the part based at 0 locates the number 1/b on the number line.

CCSS.MATH.CONTENT.3.NF.A.2.B Represent a fraction a/b on a number line diagram by marking off a lengths 1/b from 0. Recognize that the resulting interval has size a/b and that its endpoint locates the number a/b on the number line.

CCSS.MATH.CONTENT.4.NF.B.3.D Solve word problems involving addition and subtraction of fractions referring to the same whole and having like denominators, e.g., by using visual fraction models and equations to represent the problem.

LESSON TIME

45 minutes

SUMMARY

This lesson plan will build upon the already introduced concepts and key terms of fractions in our “Introducing Fractions” lesson plan. Students will learn that a fraction N/N =1 and be able to solve problems with fractions equal to 1 in various contexts, including number lines, time and pizza.

TECHNOLOGY REQUIRED

Students will need a PC, Mac or iPad. Fish Lake is playable on PC and Mac through an online download and installation as well as on iPad through an App Store download. Students will also need access to the games.

LESSON

Start the lesson by having your students watch the “Fractions Equivalent to 1” video. In this video, students are introduced to the concept of when fractions equal 1 and shown different examples. (This video is 3 minutes and 32 seconds.)

Students will take the information from the video and use it to complete the “A Fraction Can Equal 1” activity in this Google slides deck. In this activity, students practice grasping the concept of a fraction, N/N, equaling 1 through different real-world situations. (20 minutes)

To end the lesson, students can play Fish Lake to further practice fractions. (20 minutes)

ASSESSMENT

Assessment is built into the conclusion of the activity where students break apart the number line into N parts, label the number line, and state what fraction equals 1. The last activity problem will show if students have understood the concept of N/N = 1. Fish Lake data reports are also available for teachers to access after students have finished playing.

STATE STANDARDS

Minnesota State Standards

3.1.3.1 – Read and write fractions with words and symbols. Recognize that fractions can be used to represent parts of a whole, parts of a set, points on a number line, or distances on a number line.

3.1.3.2 – Understand that the size of a fractional part is relative to the size of the whole.

Students are introduced to the various means of problem solving in a brief presentation. They watch a video on visualization, then solve a problem that asks them to visualize. After watching a video on building a model, students build and/or draw their own model of a multiplication problem or property. Lesson concludes with game play to reinforce these problem-solving strategies and learn more. This lesson assumes that students have some familiarity with multiplication of one-digit numbers and division with one-digit divisors.

Technology Required

If teaching in person, the teacher will need a computer and projector or smart board to show the videos, or students can be given the links to watch on their own devices. Students will need a PC, Mac or Chromebook or tablet. Making Camp Premium, Making Camp Lakota and Making Dakota are all playable on any web browser on those devices. Spirit Lake: The Game, playable on Mac or Windows computers also teaches these same concepts. Students will also need access to the games.

Lesson

Watch a Video: Visualize

This video teaches you how to visualize a problem. Visualization may help you solve it more easily. If you use objects to imagine quantities of numbers in certain problems, you will be able to find the solution faster.

Short presentation and problem

After watching the video, teachers can present this short Google slides presentation or assign to students in Google classroom, giving another example of visualizing a problem. The presentation ends with asking students to visualize another problem themselves. It then leads into the next video.

Have students create a model using Google draw, jam board or simply drawing it on paper.

Build a physical model using objects in their home or school

Google slides presentation describing these assignments is given here. You can simply save to your own Google classroom and then assign to your class to include both types of problems or modify to add more explanation or delete whichever one does not apply to your class before assigning.

Play a game

Assign students to play Making Camp Premium (plays on any device) or Spirit Lake (plays on Mac and Windows computers) to practice these problem-solving strategies and more with multiplication and division. Play Making Camp Lakota to reinforce division skills and concepts.

Assessment

Two assessments are built into the lesson, on visualization and building a model. Teachers can also see which standards students have attempted and how many problems they have answered correctly in the Making Camp teacher reports.

CCSS.MATH.CONTENT.4.NBT.B.6 Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.

LESSON TIME

30-45 minutes

SUMMARY

This lesson will build upon the already introduced concepts and vocabulary of division in our “Introducing Division” lesson. Students will learn and be able to practice dividing 3 digit dividends by 1 digit divisors through a short review, activity, and game play.

TECHNOLOGY REQUIRED

Students will need a PC, Mac or Chromebook or tablet. Making Camp Premium and Dakota are both playable on any web browser on those devices. Students will also need access to the games.

Have students work through the On Your Way Home division activity where they take what they know and practice dividing 3 digit dividends by 1 digit divisors. The activity takes division problems and puts them into real-world context, visiting stores on your way home from the park.

Have students play Making Camp Premium and/or Making Camp Dakota. The division magnets game in Making Camp Premium can be used as review before moving on to Making Camp Dakota. The division in Making Camp Dakota will be more practice for problems with 3 digit dividends divided by 1 digit divisors.

ASSESSMENT

Assessment is built into the “On Your Way Home” activity through the creation of their own division problem after repeated practice of 3 digit dividends divided by 1 digit divisors.

STATE STANDARDS

Minnesota State Standards

4.1.1.6 – Use strategies and algorithms based on knowledge of place value, equality and properties of operations to divide multi-digit whole numbers by one- or two-digit numbers. Strategies may include mental strategies, partial quotients, the commutative, associative, and distributive properties and repeated subtraction.

5.1.1.1 – Divide multi-digit numbers, using efficient and generalizable procedures, based on knowledge of place value, including standard algorithms. Recognize that quotients can be represented in a variety of ways, including a whole number with a remainder, a fraction or mixed number, or a decimal.

CCSS.ELA-LITERACY.RI.5.9 Integrate information from several texts on the same topic in order to write or speak about the subject knowledgeably.

Time Required

40 minutes

Technology Required

Students must have laptops, desktop computers, or tablets with an internet connection. Make time to transition from doing a slides presentation to having students log into Making Camp Premium.

Summary

This social studies lesson for Grades 3-5 explores the history and application of plants as both medicine and food in the every day lives of indigenous people of North America.

This 40-minute lesson begins with a 20-minute presentation on how indigenous people used plants for medicine and a plant-based diet to insure their health. It ends with 20 minutes of gameplay in Making Camp Premium to help reinforce how plants were used by the Ojibwe, indigenous people living on the Great Plains. Here’s an overview of the bite-sized minigame you can use to reinforce this slideshow lesson.

Making Camp Premium’s wild rice game features a two-minute long passage that is read aloud. and then playing a mini survival game. Players collect wild rice in a canoe. They must avoid a hungry, pursuant bear and hazardous logs.

Lesson

Introduce the Lesson In the Medicine Ways Google Slides presentation, students learn a brief history of Native American herb gathering and how indigenous people are pursuing health and wellness with plants. This presentation uses an example of a diet called the Waianae Diet, which is an indigenous diet used in Native Hawaiian cultural diet revitalization.

Personal Dictionary The Vocabulary List is available with five vocabulary words from the presentation. Students have the extra option to add these words to a personal dictionary. Here are directions for making a Personal Dictionary, and here is a finished example for you.

2. Students will play Making Camp Premium for 15-20 minutes.

Games

Play Making Camp Premium.

In Making Camp Premium, click the icon called LIFE, and then find the icon that has a brown wild rice plant. Students will listen to the audio being read with highlighted paragraphs. They won’t be able to skip ahead or skip the passage.

Assessment

This lesson has a section of formative assessment in the form of manipulatives for classifying junk food and healthy food.

Students have the option to make a Personal Dictionary.

The wild rice minigame is a gamified learning segment about history and culture.

Related Lesson

See the social studies lesson, Cattails, for Grades 3-5 for an in-depth look at this all-around useful herb that boosts survival in the harsh wilderness, and is still being used today, with new applications as biofuel and pollution clean-up.

CCSS. Math 3OA.A.4 Determine the unknown whole number in a multiplication or division equation relating three whole numbers.

CCSS.MATH.CONTENT.3.OA.C.7– Fluently multiply and divide within 100

NCSS The study of people, places, and environments enables us to understand the relationship between human populations and the physical world.

Time Required

10 minutes

Technology Required

Computer/tablet with internet access for reporting student assessment data from Making Camp.

Summary

Ojibwe History Integrated with Math If your students are like most people, you’re having a hard time getting them to focus. Each of these three activities only takes a few minutes and teaches Native American history or multiplication. These 10-minute lessons can be done as stand-alone activities at the beginning or end of a class to raise student engagement, or the three in this unit can be combined for a single 30-45 minute lesson.

Step 2: If students are playing the game for the very first time, they will watch the two introductory videos that talk about Native Americans and how to play the game (5 minutes). Then you will see the Making Camp choice screen.

Step 3: Have students click the NUMBERS box to view the six math challenges. You can press the round, green button at the bottom left with white squares to return to the choice screen at any time.

Step 4: Have students click on the top left box (with cards) to play a memory game. In this game, you match multiplication problems with their answers. You may assign this activity for 5 minutes of multiplication drills.

Activity 2

The Multiplication Dog

Step 1: Have students click on the icon with the dog.

This lesson opens with a paragraph explaining that some tribes used dogs to haul heavy loads, using a type of sled called a travois. The player then has the opportunity to earn a dog and items for their dog in the game by answering multiplication problems. The game resets when it is finished, and also takes about 5 minutes.

Activity 3

Reaping the Rewards of Math Practice at the Wigwam

The player should now have enough points to get a wigwam and at least two items to supply their wigwam.

Step 1: Click on the wigwam icon on the bottom left. This will play a video on how a wigwam was built, followed by a second video that briefly discusses that trading existed between and within tribes long before the settlers came.

Step 2: The player then has an option to trade points for items for their wigwam.

Clicking on the wigwam in the lower left corner will bring the player to their wigwam. Purchased items appear here for decoration and interaction.

Clicking on an item brings up a text box with information on how that item was used or obtained by the Ojibwe people.

Some items also perform actions when clicked. For example, the parfleche opens to show pemmican inside; when clicked, the dog walks across the wigwam.

Assessment

Making Camp Premium offers Data and Reports for teachers to access after students are finished playing.

State Standards

Minnesota History Substrand 2, Standard 3. Historical events have multiple causes and can lead to varied and unintended outcomes.

CCSS.ELA-LITERACY.W.3.1 Write opinion pieces on topics or texts, supporting a point of view with reasons.

CCSS.ELA-LITERACY.W.3.2 Write informative/explanatory texts to examine a topic and convey ideas and information clearly.

Summary

This English language arts and agriculture lesson consists of two short activities that teach students in Grades 3-4 about sheep using an online ebook and flashcards about domestic sheep. The lesson ends with a formative assessment writing activity consisting of either an informational writing prompt or an opinion one.

Time Required

30 minutes

Technology Required

Access to computer or tablet for remote learning. Printing out cards for your students is best for this lesson.

Lesson

Activity 1: Use flash cards to learn vocabulary

The sheep flash cards below can be used to pre-teach the vocabulary found in the All About Sheep book for 8-10 minutes.

Click the link to access the ebook on Book Creator: All About Sheep.

Students may read the book on their own or alternatively, listen to it.

This can take 5-10 minutes.

Assessment

Have students complete a writing prompt about what they learned after reading All About Sheep. This can take about 10-15 minutes. You can choose from the following writing activities.

Opinion Writing Prompts

My favorite part of being a shepherd would be…

If I had wool, I would make…

If I could feed a sheep a snack, I would feed it…

2. Informational Writing Prompts

Reflect: Why are sheep important to us? What resources do they give us?

Reflect: Why do sheep need a shepherd?

Synthesize (Going beyond the text.): Why might it be important to put colorful markings on a ewe and her lamb?

3. Book Review

Write a book review about All About Sheep. Have students tell other young readers what the book was about. Have students include their own evaluation or interpretation about All About Sheep.

CCSS.MATH.CONTENT.4.NBT.B.5 – Multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations.

Time

35- 45 minutes

Technology Required

Computer with a projector, Smartboard or other device for your class to watch videos

NOTE: You’ll also need 20 math problems: 3-digit numbers multiplied by a 2-digit number. You can use what you already have, use the worksheet provided or use the Multiplication Worksheet Generator to make your own worksheet.

Lesson Summary

Students practice multiplication for a few problems, watch a video on using estimation to solve problems, hear a brief presentation from their teacher, solve more practice problems, watch a second video and practice more problems. They end the lesson with a game and a discussion of which strategies proved most useful.

Lesson Plan

Start with multiplication problems

Have the students solve 3 to 5 problems.

NOTE: This lesson requires a total of 9 to 15 multiplication problems. This worksheet has 24 problems multiplying a three-digit numbers by a two-digit number. Teachers can assign any selection of these problems or use their own. We give the students a worksheet of 24 problems and tell them to pick any ones they want to solve. Of course, teachers should do whatever works for them.

Practice multiplying 2-digit and 3-digit numbers again

Now that students have had a chance to watch and discuss the video showing long multiplication, step by step, it’s time for them to practice again. They have 10 minutes to complete another 3 to 5 math problems.

Watch another video to review the steps

Now that students have watched one video and practiced their skills with a few problems they watch a second video to reinforce those steps.

Practice multiplying 2-digit and 3-digit numbers again

Now that students have had a chance to watch and discuss the video showing long multiplication, step by step, it’s time for them to practice again. They have 10 minutes to complete another 3 to 5 math problems.

Peer-grading (optional)

You may wish to share the answer key with students and have them grade their own or their peer’s problems.

Discussion

As a class, discuss strategies for solving problems, including doing a reality check, estimation and breaking problems into smaller problems. Ask students which strategies worked best for them.

Play a Game

Both Spirit Lake: The Game and Making Camp Dakota (released in February, 2021) teach multiplication of two- and three-digit numbers.