Just give me the 30-second intro
Funded by USDA, Growing Math provides ready-to-roll-out lessons and games combining math, agricultural science and Indigenous history and culture that can be easily used in classrooms, via hybrid models or through distance learning. The project directly addresses the problems identified by schools, including increasing attendance and improving student math scores while engaging students. The original project provided resources, curriculum, training and tech support to teachers and students in Grades 3-8 at schools in six states. When USDA grant funding ended, the project was taken up by the Strong Mind Strong Body Foundation, to continue providing free, culturally-integrated educational resources to teachers throughout the country.
All games, lesson plans, videos, data and reporting, training and tech support provided on this site is free, thanks to foundation support.
Because the grant ended, we no longer can pay a stipend for teachers who complete the training. Training is still available, free, online and can be done on your own time. During the training, you will see all the games available, be walked through reports, lesson plans and our video library. You’ll also be given a password to access the protected site.
The project is led by Juliana Taken Alive (Hunkpapa/Mnicoujou Lakota, Standing Rock Nation) and Dr. AnnMaria De Mars. Christy Hanson (Diné) is the community manager. Maria Burns Ortiz is the project’s creative director.
How do I get access to all of the resources?
Games, lessons, videos and other resources, anyone can access from the website.
Why Growing Math?
We want your students to be successful and you not to be frustrated. Have you ever planned a lesson only to find out five minutes before class that the technology you need, student logins, passwords or other information is not available? We know how frustrating that is. Every lesson includes links to anything you would need – video, slide presentation, 24 x 24 graph paper, you name it – that you can download or view from the link. Nothing extra for you to make or buy. Each lesson begins with a summary of what you need in time and resources.
Finding lesson plans
Click on the link right here or in the top menu on any page to see the latest lesson plans in order. In the search bar in the left corner, type whatever you’re searching for, e.g., multiplication, to find all lesson plans for that topic.

How do I access the games ?
Here are the games by device :
We still recommend you watch the teacher training videos for tips to use in your classroom.
WHAT GAMES ARE AVAILABLE FOR MY GRADE LEVEL?
More detailed information is available under the games link for each device (see above).
Grades 3 to 5
There are 8 games available for grades 3 to 5 on Chromebook as of August 2025 and six more games available on iPhone, iPad, Android phone or Mac or Windows computer. Check out the games page to learn more.
Grades 6 to 8
There are 13 games currently (August 2025) available for Chromebook and one additional game playable only on iPhone or iPad. Check out the games page to learn more.
Student usernames and passwords
Why assign usernames and passwords?
Even though some games will allow your students to play offline, we recommend for games that have a login feature that students use it.
- The usernames and passwords tracks players’ progress in the game and also, for most games, records the quizzes and responses to answers.
- Teachers can look up individual student progress by username. (Under construction)
How do students get usernames and passwords?
- Teachers usually assign usernames/passwords to students. If your students use a special username for other programs used at your school, they can use that as long as the username is not already in use with 7 Generation Games.
- If you prefer, we can make a list of usernames and passwords for you. Contact us at growingmath@7generationgames.com. Tell us the name of your school or district and how many students need usernames. We’ll send you a spreadsheet with usernames/passwords.
- Although students could create their own username and password, we don’t recommend it because when they forget, neither you nor we will have anyway of retrieving it for them.
Where Can I Download the Augmented Reality cards?
Links for each app are below. You can also get the links from the individual apps.
Math: The Universal Language Dakota cards (multiplication in Dakota and English)
Math: The Universal Language Lakota cards (multiplication in Lakota and English)
- Download and install the Augmented Reality app from Google Play or the App store.
- When you open the app using your device, on the third screen you’ll see a space where you can input your email.
- Type in your email and click the arrow next to the box. You’ll get a link to the cards in your email.
- You can download these and print them. (You can also use a second device, like a phone or tablet if you don’t have a printer.)
Note: We recommend you laminate printed cards, with particularly Math: The Universal Language apps if you intend to use these for teaching numbers in multiple languages to preschool or kindergarten children.
How do the Augmented Reality Apps Work?
In our augmented reality (AR) games, children see numbers come to life! They can hear numbers pronounced and see the written word in multiple languages. They can also solve multiplication problems in English, Lakota or Dakota. Two examples are shown below. You’ll find links for all the augmented reality apps in the games links you’ll be given in the training.

In order to play this game, you just need to download the app (find the links in the following paragraph). Once inside the app, register your email and you’ll get the printable AR cards.
Then just point the camera (from the app) at the AR cards and see how the numbers appear.

Download the AR apps here: