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Girl has fallen in a pit

UNIT: Word Problems with Multiplication and Division

Standards

CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
CCSS.Math.Content.3.OA.B.5 Apply properties of operations as strategies to multiply and divide. 
CCSS.MATH.CONTENT.3.OA.D.8 Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.
CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
CCSS.MATH.CONTENT.4.NBT.B.4 Fluently add and subtract multi-digit whole numbers using the standard algorithm

Time

Five hours

Technology Required

If teaching in person, the teacher will need a computer and projector or smart board to show the videos, or students can be given the links to watch on their own devices. Students will need a PC, Mac or Chromebook or tablet. Making Camp Premium, Making Camp Lakota and Making Dakota are all playable on any web browser on those devices. Spirit Lake: The Game, playable on Mac or Windows computers also teaches these same concepts or students can watch the videos from the game on any device with a browser.

UNIT SUMMARY

This cross-curricular unit teaches solving word problems with multiplication and division with a variety of strategies and in contexts ranging from agriculture to traditional dwellings.

Lessons

Lesson Multiplying to find perimeter of polygons

In this 45-minute lesson, students will learn how to compute perimeter of different polygons using multiplication and apply those skills in game-based practice problems. They will then learn about different Indigenous traditional dwellings. The lesson ends with students contributing to and solving problems that integrate the reading on dwellings and perimeter in an online assessment. 

Multiplication word problems

In this 40-minute integrated lesson, students learn about responsibilities of children in traditional Dakota society and discuss their responsibilities today. They learn a problem-solving strategy that can be applied to a wide range of situations, including mathematics. Students play Spirit Lake: The Game or watch videos solving multiplication problems set in the context of a story based on Dakota culture.

Travois, multiplication and 2-step problems

In this 45-minute lesson, the students will develop an understanding of the meanings of the four operations of whole numbers through activities and problems involving real life scenarios from Indigenous history. Students use properties of operations to calculate products of whole numbers, using increasingly sophisticated strategies based on these properties to solve using the four operations problems involving single-digit factors. It includes educational videos, games and video presentations that can be used for reviews and daily practice.

Problem-solving with pigs: Start at the end

This 75-minute cross-curricular lesson includes activities and instruction in agricultural science and math. Students begin by watching a video and learning about pig farms. After making their own pig barn, they watch two short videos about solving math problems. This information is then applied to solve multiplication and division word problems during a presentation on math around the pig farm. Students end playing one of the Making Camp games to reinforce skills and knowledge.

Lesson. Problem-Solving Two ways

his 40-minute lesson assumes that students have some familiarity with multiplication of one-digit numbers and division with one-digit divisors. Students are introduced to the various means of problem solving in a brief presentation. They watch a video on visualization, then solve a problem that asks them to visualize. After watching a video on building a model, students build and/or draw their own model of a multiplication problem or property. Lesson concludes with game play to reinforce these problem-solving strategies and learn more. T

Learn 4 Math Facts at Once with Google Slides

This 60-minute lesson starts with a video as an ice breaker. Then, students read or listen to a presentation explaining how each math fact is actually four. Students complete an activity where they create their own math facts slides. A recommended video explains features of Google slides. Students complete the lesson playing Making Camp Dakota, solving word problems using division.

Red River cart

Unit: Multiplication Review

Standards

CCSS.MATH.CONTENT.3.OA.A.1 Interpret products of whole numbers, e.g., interpret 5 × 7 as the total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number of objects can be expressed as 5 × 7.
CCSS.MATH.CONTENT.3.OA.A.4 – Determine the unknown whole number in a multiplication or division equation relating three whole numbers.
CCSS.Math.Content.3.OA.B.5 Apply properties of operations as strategies to multiply and divide. 
CCSS.MATH.CONTENT.3.OA.C.7– Fluently multiply and divide within 100

Time

Lessons require from 10-40 minutes for a total of 90 minutes. These lessons are recommended more as a review or preview.

📲 Technology Required

Students need a device with web-browser – Chromebook, laptop or desktop computer, phone or tablet. If using a mobile device, we recommend downloading the Making Camp Premium app. It can also be played on the web on any computer.

Unit Summary

Students who have recently learned multiplication tables still need frequent review. These five lessons present multiplication review in a variety of lengths and formats; games, cross-curricular formats integrating Ojibwe history, flash cards, virtual manipulatives, slide presentations and video.

Ojibwe History Integrated with Math + History = Making Camp

That’s Making Camp in a nutshell, um, equation. Each of these only takes about 10 minutes, teaches Ojibwe (Native American) history , multiplication or division. You can do these at the beginning or end of class as a warm-up, as an assignment for those students who finish early or combine all three for a 30-minute lesson.

Lesson 1: Making Camp – 10-minute multiplication review and Ojibwe history

Do this lesson first. Students sign in to the Making Camp game, play through the introduction, play a memory game and get a virtual dog.

Lesson 2 – 10 Minute Mini-Lesson: Rabbit Stew & Multiplication

Students learn about what foods the Ojibwe people ate and how their diet changed when they were forced on to the reservation. They play a multiplication tic-tac-toe to snare rabbits and spend the points earned in the game to outfit their wigwam.

Lesson 3 – Trade for a wigwam

Not strictly multiplication review but this is where students trade in the points they have earned in the prior two lessons for items for their wigwam.Students will watch two brief videos, one on building a wigwam and one on trading between tribes.Clicking on each item gives information on how that item was used by the Ojibwe

Lesson 4 – Multiplication Review and Red River Carts

Students watch a video on the importance of the Red River cart in expanding trade. The teacher presents (or students may read) a presentation discussing Red River carts followed by two related word problems. The 20-minute lesson concludes with students playing Making Camp Premium, reinforcing multiplication facts and the Ojibwe history lesson learned.

Lesson 5- Multiplication Terms

Students watch a video on multiplication terms then review terms with flash cards. Students quiz each other with flash cards. This 40-minute lesson closes with practicing multiplication and division by playing Making Camp Premium.

8 x2

Single-Digit Multiplication Unit

 Standards

CCSS.MATH.CONTENT.3.OA.A.1 – Interpret products of whole numbers, e.g., interpret 5 × 7 as the total number of objects in 5 groups of 7 objects each.
CCSS.MATH.CONTENT.3.OA.A.3– Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities.
CCSS.MATH.CONTENT.3.OA.A.4– Determine the unknown whole number in a multiplication or division equation relating three whole numbers.
CCSS.MATH.CONTENT.3.OA.C.7– Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.

 Time

Each lesson will require 20-30 minutes. With the ten lessons, total time is approximately 5 hours spread over one to two weeks. 

📲 Technology Required

Making Camp Premium plays in any browser and can also be downloaded on phones or tablets and played offline by students who have limited Internet access. The teacher will need a computer, for showing to students learning from home, and a projector if showing videos in the classroom. If the classroom does not have access to a projector, the videos can be skipped. Spirit Lake: The Game can be downloaded and played on Windows or Mac computers.

📃 Unit Summary

This 10-lesson unit teaches single-digit multiplication. Google slide presentations are provided within each lesson. Students are presented multiplication in a wide variety of formats, including, tables, number sentences, drawings, word problems and virtual manipulatives.

Lessons 1-6: Multiplying one-digit numbers: 0 to 5 

Students use visual drawings, manipulatives, and a number line to learn multiplication of one-digit numbers, coupled with their verbal explanations. Each lesson includes multiple assessments:

  1. Students complete the multiplication tables – these can be shown with a projector (in class), on a screen, if teaching remotely, and on paper for students learning at home.
  2. Students write their own number sentences using the multiplication learned each lesson.
  3. Students complete the problems written by their classmates.
  4. Optionally, students write word problems.
  5. Optionally, student complete word problems written by their classmates.

At the end of lesson 5, students begin playing Making Camp Premium, which has teacher reports showing the number of multiplication problems attempted and answered correctly.

Lessons 7-10: Multiplying one-digit numbers from 6 to 9 

Students use visual drawings, manipulatives, and a number line to learn multiplication of one-digit numbers, coupled with their verbal explanations. Students play the Making Camp Premium game to reinforce learning. Those with access to a Mac or Windows computer can also play Spirit Lake. Each lesson will require 20-30 minutes.

  • Students use visual drawings, manipulatives, and a number line to learn multiplication of one-digit numbers, coupled with their verbal explanations.
  • Students will create number sentences independently and with a partner.
  • Learning and memorizing multiplication patterns will improve later understanding of division.
  • Determine the unknown whole number in a multiplication equation relating three whole numbers.
  • Optional Brain Power activities have students write their own word problems.
  • Students play games that reinforce memory and apply multiplication in word problems.

PERIMETER OF RECTANGLES, SQUARES AND TRIANGLES (Bilingual English & Spanish)

📖Standard

CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.

CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.

LESSON TIME

30 minutes without gameplay, 45 minutes with gameplay

📃 SUMMARY

In this lesson plan, students will learn how to compute perimeter, apply those skills in game-based practice problems and solve perimeter problems using an interactive web-based activity with virtual manipulatives. 

📲 TECHNOLOGY REQUIRED

Device with web-browser (Chromebook, laptop or desktop computer); or iOS (iPhone/iPad) with access to Google apps. 

📚 Lesson Plan

1. Video: How to Find the Perimeter and Polygons (3:00)

Watch this animated video that explains how to find the perimeter of different polygons, including rectangles, triangles and squares.

Or watch it in Spanish: ¿Cómo encontrar el perímetro de un polígono? (3:12)

2. INSTRUCTIONAL ACTIVITY WITH ASSESSMENT: Interactive perimeter problems activity

This digital activity walks students through calculating the perimeter of different shapes including a rectangle, a square and a circle in a narrative-driven context around the farm and integrates virtual manipulatives. Students are provided in-activity instruction as they are presented with and explained the formulas to use when they need to use them. Additionally, with in-activity scaffolding, students can “get a hint” on each problem. 

You may elect to read and work through it during class time, giving students time to complete the problems or assign it as an individual assignment. 

If your students have not used virtual manipulatives with Google slides previously, here is a 30-second introduction.

Video: Use Virtual Manipulatives in Google Slides (0:27)

Or watch the video in Spanish: Usar manipulativos en Google Slides (0:27)

 Estimated time to complete: 20-25 minutes

3. GAME: Making Camp Premium or Spirit Lake 

Have students play Making Camp Premium games for 15-20 minutes (remainder of the lesson time) specifically including these icons. 

Perimeter is also covered in the second half of Spirit Lake: The Game.

Assessment

In addition to the virtual manipulative activity above,  remember that you can always see your students’ performance on the problems in Making Camp Premium and Spirit Lake by accessing the reports page. You will need to enter the password you received during training.

State Standards

Minnesota Math Standard 3.3.2.2 – Find the perimeter of a polygon by adding the lengths of the sides.

Minnesota Math Standard 3.3.2.3 – Measure distances around objects.

Related Lesson

“PERIMETER OF RECTANGLES, SQUARES AND TRIANGLES” – The English only version of the lesson plan above with English only resources.

Ojibwe Clans and Migration (Bilingual English & Spanish)

📖STANDARDS

NCSS theme – The study of people, places, and environments enables us to understand the relationship between human populations and the physical world. 

Minnesota State Standard – History Sub-strand 4, Standard 15 “North America was populated by indigenous nations that had developed a wide range of social structures, political systems, and economic activities, and whose expansive trade networks extended across the continent.”

⏰ Time

40 minutes

📲 Technology needed

Internet connection on a PC or Chromebook laptop, tablet, or phone.

📃 Summary

This Ojibwe clan lesson for Grade 3 is focused on Ojibwe culture. Students learn where people and places are located and why they are there. They will become familiar with the causes, patterns and effects of Ojibwe settlement and migration. They will learn of the different population centers in Ojibwe society and investigate the impact of human activities on the environment. 

📚 Lesson

The downloadable Google Slides presentation is available here. This has a digestible summary of the Ojibwe migration, and why and how it happened. The Ojibwe clans are introduced as well as the new lifestyles that the Ojibwe adopted after they migrated to the Great Lakes area and Ontario, Canada.

Game

Making Camp Bilingual can reinforce clans and culture studies using the Life section.

  1. Select the LIFE button from the main choice screen.
  2. From the LIFE choices, click on the box in the middle of the bottom row, the one with the four people, and watch the video about Ojibwe social structure. Answer the questions that follow the video. 
  3. Next, select the box on the bottom right. Watch the overview video on clans and totems. Answer the questions.
  4. Students can also click on each individual clan totem icon to learn more about each Ojibwe clan and answer a question about each of them to earn points.
  5. Return to the wigwam and trade with the points earned in this lesson.

Students can use the language button to switch between English and Spanish while watching the videos.

Alternatively, students may also play Forgotten Trail, which is an adventure game that homes in on the Ojibwe migration. Two kids in the game retrace the Ojibwe migration on their own and learn more about Ojibwe history along the way.

Assessment

Teachers will be able to view student reports for Making Camp Bilingual to view how many modules students completed in the LIFE section and their scores for each one.

Related Lesson

“Ojibwe Clans and Migration” – The English Only version of the lesson plan above featuring Making Camp Premium.

Learn 4 Math Facts at Once with Google Slides

Standard

CCSS.MATH.CONTENT.3.OA.A.1 Interpret products of whole numbers, e.g., interpret 5 × 7 as the total number of objects in 5 groups of 7 objects each. 

CCSS.MATH.CONTENT.3.OA.A.2 Interpret whole-number quotients of whole numbers, e.g., interpret 56 ÷ 8 as the number of objects in each share when 56 objects are partitioned equally into 8 shares.

CCSS.MATH.CONTENT.4.NBT.B.4
Fluently add and subtract multi-digit whole numbers using the standard algorithm.

TIME

45-60 minutes

Technology Required

Students will need access to a computer or tablet and Google slides.

Summary

Start with a video as an ice breaker. Then, students read or listen to a presentation explaining how each math fact is actually four. Students complete an activity where they create their own math facts slides. A recommended video explains features of Google slides. Students complete the lesson playing Making Camp Dakota, solving word problems using division.

LESSON

Watch a video : Four Math Facts in One

In 4 minutes, this video explains how each time you learn a math fact, you are really learning four facts

Listen to/ Read a presentation on four math facts at a time

This presentation explains how one math fact is actually four because 7 x 6 = 42 means that 42 ÷ 7 = 6 and also that 6 x 7 = 42 and 42 ÷ 6 = 7. As an added bonus, it includes some ranch vocabulary like cattle, steer, heifer and bull.

Example from presentation

After the teacher has given the first part of the presentation, students are challenged to first show how a given math fact is actually four math facts, using steers. Next, students create their own examples. The easiest way to do this is through assignment in Google classroom or other system, including email, giving students their own copies of the slides to modify.

Recommended Video: Math Facts with Google Slides

If your students are unsure how to copy and paste, how to select multiple elements at a time, rotate objects or insert a duplicate slide, it is all in this video. Why not watch the video first? Because students often pay more attention once they realize they have questions that can be assigned by the assigned video.

How do you copy 84 chickens?

Play Making Camp Dakota

Making Camp Dakota
Making Camp Dakota teaches division of two- and three-digit dividends

Play Making Camp Dakota: Past and Present to learn about Dakota history and culture and solve division problems, such as dividing the people on the buffalo hunt. Students can be assigned to go directly to the game here or to access it by selection in the games portal for kids.

Assessment

Two types of assessment are included in this lesson:

  1. Students create their own math facts slides, and in-game assessment.
  2. Problems are scored automatically in Making Camp Dakota and data are available through the teacher reports.

Differentiated Instruction

Many students with learning disabilities have stronger achievement in one area than another, for example their grade level in reading is higher than in mathematics. For these students in higher grades, an assignment to learn to use presentation software such as Google slides is age appropriate and intrinsically interesting and at the same time increases their knowledge of basic math facts.

Introduction to Lakota/Dakota Oral Histories & Storytelling

by Jen Mellette

📖 STANDARD

ND H.3-5.3, & ND H.3-5.9 Describe North Dakota Native American Essential Understandings. Describe how individuals and groups contributed to North Dakota.

CCSS.ELA-LITERACY.L.5.3 Use knowledge of language and its conventions when writing, speaking, reading, or listening.

LESSON TIME

 45-60 minutes

📲 TECHNOLOGY REQUIRED

Computer with internet connection

📃 Summary

Students read a Lakota story on the end of the world. The teacher gives a short presentation on oral history as used by the Lakota/Dakota. Students play a game with stories from Dakota or Lakota culture. Students present their own examples of oral history in writing or orally. Assessment is in oral or written presentation and via data reports on answers in Making Camp Lakota or Dakota.

📚 Lesson

Read the Story

Read or have a student read the Lakota story of the end of the world . The English translation can be found on the Akta Lakota Museum site here or you can copy it as a Google doc into your own classroom.

Presentation

This short (5 minute) Google slide presentation explains what oral history is and how it was used by the Lakota/Dakota.

Play a Game

Have students play either Making Camp Lakota or Making Camp Dakota. From the earn page, select the LIFE tab. Select any 3 activities on the page to watch and answer the questions. If students have not played the game before, this should take 10-15 minutes from logging in, introduction, and the three choices.

LIFE pages from Making Camp Dakota.

The lessons featured in the Life tab are perfect examples of traditional oral history passed down by both Lakota/Dakota tribes. 

Share Oral Histories

Once students have played the game, ask students to think of and share orally a story told to them or if they are not comfortable with public speaking, have them write down in a notebook entry to be turned in for grading. 

Assessment

The assessment value is based on what is written down in the notebook or what is shared orally with the rest of the class. Some students will not share or write anything down due to lack of knowledge, so those will be case by case and one on one with the student in question. Based on stories shared and notebook entries, adjustments to class series can be made to target how much time we can spend on a second lesson and third lesson with oral histories. 

Students completion of Life activities and their correct/ incorrect answers are recorded and data on student task completion and performance are available from the teacher reports.

RELATED Lessons You May Wish to Use

A Dakota boyhood is a lesson that also includes a story of Dakota life and teaches ELA at the fifth-grade level. This lesson also uses the Life section from the game Making Camp Lakota.

Breaking Down Division with Remainders – is a great addition for a cross-curricular unit. Making Camp Dakota follows a family at a pow-wow as the children learn about Dakota culture through stories from their elders and apply their long division skills along the way. This division lesson includes Making Camp Dakota game play, a video and Google slides presentation on division with remainders.

This lesson plan was originally developed as part of a series on returning culture and knowledge back to our youth as a part of the youth social skills night activities for the Native American Development Center in Bismarck, ND. It is part of a lesson plan series created by Jen Mellette, Youth and Community Coordinator. 

Scrambled states: Ag in math

📖 Standard

NGSS 4-LS1-1:  Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.

CCSS.MATH.CONTENT.3.MD.B.4 Generate measurement data by measuring lengths using rulers marked with halves and fourths of an inch. Show the data by making a line plot,

⏰ Time

3-4 hours over 4-5 sessions. The data collection will need to be completed at least two weeks after the seeds are planted.

📲 Technology Required

No technology is required. Students may use Jamboard for line plots and Google docs for word journals, but both of these activities can also be done on paper.

📃 Summary

Teachers read an age appropriate book about plants and record new vocabulary in their personal dictionary. The teacher or student selects an agriculture activity from the booklet More Scrambled States of Agriculture. Garden in a glove is one recommended activity. Students collect and record data on the number of days until germination, showing the results in one more more line plots.

📚 Lesson

It is recommended that this lesson follow the Scrambled States: Ag in Language Arts unit.

Read an age appropriate book about plants.

Both the lesson plan for Garden in a Glove and More Scrambled States of Agriculture booklet have several recommendations for age appropriate books on plants in general or specific plants, like wheat. Teachers may wish to read the book aloud to the class, have students take turns reading aloud, either in groups or as a whole class, or assign to students to read on their own. I recommend 2-3 sessions of 15 minutes of read aloud or 20 minutes of independent reading.

Update Word Journals

Students should update their word journals, what some teachers refer to as a “personal dictionary”, with any new words from the book. If this is your students’ first experience using a word journal, you may wish to give them this Google doc to read or read it together as a class, “Creating your personal dictionary.

Select an Agriculture Activity (1 hour)

Garden in a glove lesson plan, found here, is my favorite and it could relate to almost any book on the list. You need:

  • Food prep gloves – 1 for each student – that you can probably get from your school cafeteria,
  • A bag of cotton balls
  • 5 different packs of seeds
  • A marker

Soak the cotton balls in water, put 3-5 seeds in each one and put five cotton balls, each with different seeds, in the five fingers of the glove. Don’t forget to write on each finger what is in it. Create a chart of the germination time for each type of seed. Read the lesson plan for more detail.

If Garden in a Glove doesn’t suit your needs, check More Scrambled States of Agriculture for ideas you might like better.

Ask students to generate hypotheses about how long it will take for the seeds to germinate, whether all the seeds will take the same amount of time (assuming you did Garden in a Glove).

Record your measurements

Students create either :

  • Create 5 line plot showing the number of seeds that germinated for each number of days, one plot for each type of seed, OR
  • Create one line plot with a different color used for each type of seed.

Ask the students whether their hypotheses were supported.

OPTIONAL: WATCH THIS VIDEO ON CREATING A LINE PLOT

If your students are not familiar with line plots, you may want to have them watch this seven-minute video which explains line plots step by step.

Now that students have watched the video and collected the data, their final task is to create two line plots of their results. Feel free to copy and paste the text below into your Google classroom or other assignment.

LINE PLOT ASSIGNMENT

OPTIONAL: IF STUDENTS ARE LEARNING ONLINE, THEY CAN USE JAMBOARD TO CREATE A LINE PLOT, AS SHOWN IN THE VIDEO BELOW.

Assessment

Three forms of assessment are included in this assignment.

  • In the personal dictionary or word journal, students are required to include a minimum of five words with definitions for 50 points. Each word, spelled correctly is 2 points and a correct definition is another 8 points. I deduct a point for grammar or spelling errors in the definition, but only one.
  • For the agriculture activity, this is simply pass/ fail marked as completed or not.
  • The line plots are scored based on accuracy. I give 10 points for each plot/ type of seed for a total of 50 points possible and another 10 points each for stating a hypothesis and answering whether or not it has been supported.

Travois, multiplication and 2-step problems

By Irish Pepito

📖 STANDARD

CCSS.MATH.CONTENT.3.OA.D.8 Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.

⏰ LESSON TIME:

30-45 minutes

📃 SUMMARY

In this lesson, the students will develop an understanding of the meanings of the four operations of whole numbers through activities and problems involving real life scenarios from Indigenous history. Students use properties of operations to calculate products of whole numbers, using increasingly sophisticated strategies based on these properties to solve using the four operations problems involving single-digit factors. It includes educational videos, games and video presentations that can be used for reviews and daily practice.

📲 TECHNOLOGY REQUIRED

Computer or mobile device

📚 LESSON

First, watch a video for 100 second

Learn how to solve problems by breaking them down into easier problems (time 1:40)

Second, play a game

Menu with 4 choices, number, random, life , words
Choices screen: Instruct students to select NUMBERS

Let the students log in to Making Camp Premium to access the game. (Game links can be found under the GAMES tab.) The choices screen is shown above. Students are instructed to select NUMBERS from the screen above.

Menu for videos with six boxes

Students are tasked to play for 20 minutes. Students will demonstrate mastery in solving word problems like the one shown below and to be able to earn points within the game. For some students who aren’t able to master the standard will be given individualized instruction to master the concept.

Example of word problem following a video

Reinforce and assess what they have learned with a presentation

This Google slides presentation, Travois and Multiplication, gives a little background on how the travois was used by Indigenous people of North American. Within the context of building and using a travois, students learn to analyze a word problem and use appropriate operations in getting the correct answer.

Final video – See travois in action

Watch this short (46 second) video on how Lakotas used the travois

ASSESSMENT

To monitor the progress of the students, there is data analysis that can be viewed on the Making Camp Premium data report. There are also four problems included in the Google slides presentation that students can complete in-class or as a work-from-home activity

Multiplication Review and Red River Carts

📖Standards

CCSS.MATH.CONTENT.3.OA.A.4 – Determine the unknown whole number in a multiplication or division equation relating three whole numbers.

NCSS theme – The study of people, places, and environments enables us to understand the relationship between human populations and the physical world. 

Minnesota State Standard – History Sub-strand 4, Standard 15 “North America was populated by indigenous nations that had developed a wide range of social structures, political systems, and economic activities, and whose expansive trade networks extended across the continent.”

⏰ Time

20 minutes

📲 Technology required

Internet connection on a PC or Chromebook laptop, tablet, or phone.

📃 Summary

Students watch a video on the importance of the Red River cart in expanding trade. The teacher presents (or students may read) a presentation discussing Red River carts followed by two related word problems. The lesson concludes with students playing Making Camp Premium, reinforcing multiplication facts and the Ojibwe history lesson learned.

📚 Lesson

Watch Red River Cart history video

Presentation on Red River Carts and multiplication

Use this Google slides presentation in-class or assigned online to review a little on the Red River cart and then solve two math problems involving carts and horses. In the first activity, the students drag the correct number of wheels to show 5 groups of 3 and then 3 groups of 5, both correct answers to the question. In the second problem, students drag 4 groups of 6 horses to solve the word problem.

Play a game

Students play Making Camp Premium (instructions on which activities are included in the slides presentation).

Wigwam from Making Camp Premium with items purchased with points

Assessment

Making Camp Premium offers Data and Reports for teachers to access to view students playing time and the number of items answered correctly addressing each standard taught in the game.